11 more days, until the end of Zeldapedia. With that, I'm going to finish off my journey through the Discussion section, from the day I entered to the day that it ends.
Here are the top 5 greatest things about Breath of the Wild:
5. Difficulty
For some people, like me, Breath of the Wild is an overly easy game, but to most people it's difficult as hell, and that includes some of my friends who've had experience with games such as the Dark Souls series. You can die in one hit at the beginning of the game from certain enemies, such as Guardians. Even with a lot of gear, you can still die in one hit from Silver Lynels armed with Savage Lynel Crushers. Even having MAXIMUM HEARTS, Mipha's Grace, and a bunch of Fairies, you can still die in one hit if you're walking through the Yiga Clan Hideout. This game has its fair share of difficulties, whether it's from the base game or the DLC.
4. Combat System
The combat system is a relatively simple thing, but there are parts to it that take practice. Many people may have difficulties performing Perfect Guards, or using two-handed claymore-type weapons. It's simplistic though, with the player choosing to either rely a lot on the shield, or dodging. You can also make it super easy once you have the Champions' Blessings, or challenge yourself by using basic weapons.
3. Soundtrack
I know what you might be thinking. Breath of the Wild is a quiet game, and it doesn't have a whole lot of music... but it kind of does. It's just that the special locations are the places that hold all that music, or the cutscenes. Out in the wild, you'd very much want to hear the nature instead of some ongoing music, because it won't match the vibe with too much music. Plus, take the surprise aspect into account; that Guardian theme can come out of nowhere when there's calming music playing. There are some select themes in the game that I particularly like, and a couple that play a powerful role in the story, including the hint of Fi's cameo.
2. World Design
Aside from the Shrines and Divine Beasts, I really like the overall design of the world. From mountains, to forests, to fields, to deserts, to beaches. Anywhere you go, there's something new to see, and chances are you won't discover something on your first playthrough. The world is large and you can virtually go anywhere in it, with little to no restrictions. Overall, I love the size of the world, and although it may be tedious to get across it, it's well-worth the adventure.
1. New Formula
Alright, I get it. Some of you like the ALttP formula. Some of you enjoyed OoT or TP's design and gameplay more than BotW. I don't particularly care about the formula, new or old, different or same.
I just care if it's fun, and BotW is fun. Admit it; despite complaining a lot about the game's formula, you still have played it for at least more than 20 hours in total. Sure, they had to sacrifice three dungeons for 120 Shrines, but those 120 Shrines can take much more time to complete, and some of them are pretty hard to find.
The game is not linear; that does sacrifice the storytelling, but if it comes down to gameplay, it has a lot of replayability. Want to beat everything in the game? Want to skip the Divine Beasts and have a six-staged final boss? Want to skip everything and head straight to the final boss? Want to do this Divine Beast before this other one? There are so many possibilities, and I'm not complaining.
That's my top 5 list. What are your thoughts? What did you like or dislike about BotW?