- "Five of them pop out at once. If you smack each one as they pop out of the ground, they're a piece of cake."
- — Figurine
Acro-Bandits are enemies from The Legend of Zelda: The Minish Cap. They are small, yellow creatures that attack in groups of five. They dwell underground and jump out in columns if someone comes close to them. In order to destroy them, Link must kill them all at once with his sword when they come out of their holes. If one Acro-Bandit escapes and burrows back into the ground, it comes out, bringing back four more with it. An alternative way to kill them is by killing the first one that pops its head out of the ground to scout ahead.
Etymology[]
Acro-Bandits appear to be named after acrobats, performers of extraordinary feats of balance, skill, and motor coordination.
Characters | ||
Ezlo · King Daltus · Link · Princess Zelda · Smith · Vaati —Full list of characters | ||
Bosses | ||
Big Green ChuChu · Gleerok · Mazaal · Big Octorok · Gyorg Pair · Vaati Reborn · Vaati Transfigured · Vaati's Wrath | ||
Locations | ||
Castor Wilds · Cloud Tops · Eastern Hills · Hyrule Town · Lake Hylia · Lon Lon Ranch · Minish Woods · Mount Crenel · Mt. Crenel's Base · North Hyrule Field · Royal Valley · South Hyrule Field · Trilby Highlands · Veil Falls · Western Wood · Wind Ruins | ||
Dungeons | ||
Deepwood Shrine · Cave of Flames · Fortress of Winds · Temple of Droplets · Royal Crypt · Palace of Winds · Dark Hyrule Castle | ||
Equipment | ||
Weapons | ||
Smith's Sword · White Sword · Four Sword · Small Shield · Mirror Shield · Bombs · Boomerang · Bow · Cane of Pacci · Gust Jar | ||
Items | ||
Bottle · Flame Lantern · Flippers · Grip Ring · Mole Mitts · Ocarina of Wind · Power Bracelets · Roc's Cape | ||
Quest Items | ||
Elements · Kinstones · Tiger Scrolls | ||
Races | ||
Deku · Fairy · Goron · Human · Hylian · Minish · Wind Tribe |