- "You have at your disposal the basic sword technique known as the spin attack. You have mastered numerous hidden skills and now house the spirit of the true hero. You now have in you the ability to magnify the power of your spin attack. But the only time you can draw out that power is when your life energy is brimming full. Now, try unleashing this spin attack on me."
- — Hero's Shade
The Great Spin Attack is a recurring skill in the Legend of Zelda series. In most appearances, the Great Spin attack, when activated, unleashes multiple Spin Attacks, or the power of multiple Spin Attacks. It is similar to the Hurricane Spin from The Legend of Zelda: The Wind Waker.
Appearances[]
The Legend of Zelda: The Minish Cap[]
The Great Spin Attack is the final sword technique learned in the game, taught to Link by Swiftblade the First in his Dojo. The Great Spin attack can be activated by continually pressing the button Link's sword is equipped with during a normal Spin Attack. The duration of the Great Spin Attack can be increased if Link trains with Greatblade. Unlike in some other installments in the series, there are no drawbacks to using a Great Spin Attack, such as magic power loss or dizziness that occurs once the spin is complete. It is useful for defeating concentrated groups of multiple weak enemies and cutting patches of grass. When its destructive power is combined with the effects of Picolyte, it becomes a very useful means of obtaining rare items such as Kinstones or Mysterious Shells.
The Legend of Zelda: Twilight Princess[]
The Great Spin is the final Hidden Skill Link can learn from the Hero's Shade. When Link's health is full, his Spin Attack will become a Great Spin Attack; the Great Spin Attack will inflict more damage than an ordinary Spin Attack, making this one of the strongest sword techniques in the game enabling Link to defeat many enemies in one hit. The differences between this and a regular Spin Attack are a red streak appearing in the sword's trail, a greater range, and a different battle cry uttered by Link. The Great Spin Attack is less pronounced when used underwater. Since the Hero's Shade is the ghostly form of The Hero of Time from Ocarina of Time and Majora's Mask, the Great Spin may be an adaptation of the Magical Spin that is used by that incarnation of Link during his adventures.
The Legend of Zelda: Phantom Hourglass[]
The Great Spin Attack can be learned by completing a small trading quest near the end of the game. To use the Great Spin Attack, Link must do three consecutive Spin Attacks. After the Great Spin Attack has ended, Link will be temporarily stunned, a trait of the Hurricane Spin. When used, it allows Link to move faster than when he is running; as such, it is useful for clearing certain parts of the Temple of the Ocean King.
The Legend of Zelda: Spirit Tracks[]
The Great Spin Attack is learned after collecting all 20 stamps for Niko's Stamp Book. It is executed in the same manner as in Phantom Hourglass and leaves Link stunned for a short while after using it. If Link runs into a treasure, he will stop that attack and pick it up, leaving him in his normal state. Running into any object that is indestructible yet not part of the border of the game while performing this also stops the attack with no dizzy aftereffects. Dark Link, the final enemy fought in the Take 'Em All On minigame, uses this technique in battle.
The Legend of Zelda: A Link Between Worlds[]
The Great Spin Attack is taught to Link by Mother Maiamai once he returns all 100 Lost Maiamais. It is a passive upgrade to Link's Spin Attack, dealing more damage with a much wider area of attack.
The Legend of Zelda: Breath of the Wild[]
A variation of the Great Spin Attack appears as the charged attack for most two-handed weapons such as Axes, Hammers, Bats, Clubs, Swords, Moblin Arms, Giant Boomerangs, Farming Hoe, and Boat Oar, with the exception of Spears, Korok Leaf, and Eightfold Longblade. When using this version, Link swings his weapon around while moving as long as he has Stamina, though when he runs out of stamina he will end the Great Spin Attack by slamming the weapon on the ground which produces a shockwave, leaving him momentarily vulnerable while he recovers. Swords and cutting weapons like the Giant Boomerang, and axes while cut grass, bushes, and trees during the spin attack, though blunt weapons do not though they will still break Pots, Barrels, Wooden and Metal Crates, and Ore Deposits during the spin.
Other appearances[]
Subseries warning: This article or section contains information on a subseries within the Legend of Zelda series and should be considered part of its own separate canon.
Hyrule Warriors series[]
Link will perform a Great Spin Attack similar to its appearance in Twilight Princess as one of his combos. Toon Link can perform his own version as one of his combos resembling the Great Spin Attack from Phantom Hourglass and Spirit Tracks, though he does not suffer any dizziness afterwards.
Subseries warning: Subseries information ends here.
Characters | ||
Ezlo · King Daltus · Link · Princess Zelda · Smith · Vaati —Full list of characters | ||
Bosses | ||
Big Green ChuChu · Gleerok · Mazaal · Big Octorok · Gyorg Pair · Vaati Reborn · Vaati Transfigured · Vaati's Wrath | ||
Locations | ||
Castor Wilds · Cloud Tops · Eastern Hills · Hyrule Town · Lake Hylia · Lon Lon Ranch · Minish Woods · Mount Crenel · Mt. Crenel's Base · North Hyrule Field · Royal Valley · South Hyrule Field · Trilby Highlands · Veil Falls · Western Wood · Wind Ruins | ||
Dungeons | ||
Deepwood Shrine · Cave of Flames · Fortress of Winds · Temple of Droplets · Royal Crypt · Palace of Winds · Dark Hyrule Castle | ||
Equipment | ||
Weapons | ||
Smith's Sword · White Sword · Four Sword · Small Shield · Mirror Shield · Bombs · Boomerang · Bow · Cane of Pacci · Gust Jar | ||
Items | ||
Bottle · Flame Lantern · Flippers · Grip Ring · Mole Mitts · Ocarina of Wind · Power Bracelets · Roc's Cape | ||
Quest Items | ||
Elements · Kinstones · Tiger Scrolls | ||
Races | ||
Deku · Fairy · Goron · Human · Hylian · Minish · Wind Tribe |
Characters | ||
Bellum · Ciela · Linebeck · Link · Ocean King · Oshus · Tetra —Full list of characters | ||
Bosses | ||
Blaaz · Cyclok · Crayk · Diabolical Cubus Sisters · Dongorongo · Gleeok · Eox · Bellum · Ghost Ship · Bellumbeck | ||
Locations | ||
Bannan Island · Cannon Island · Goron Island · Harrow Island · Isle of Ember · Isle of Frost · Isle of Gust · Isle of Ruins · Isle of the Dead · Mercay Island · Molida Island · Zauz's Island —Full list of locations | ||
Dungeons | ||
Temple of Fire · Temple of Wind · Temple of Courage · Ghost Ship · Goron Temple · Temple of Ice · Mutoh's Temple · Temple of the Ocean King | ||
Equipment | ||
Weapons | ||
Oshus's Sword · Wooden Shield · Boomerang · Bombs · Bow · Bombchus · Grappling Hook · Hammer · Phantom Sword · Shovel · Fishing Rod | ||
Quest Items | ||
Leaf · Neri · Ciela · Pure Metals · Phantom Hourglass · Spirit Gem | ||
Races | ||
Anouki · Deity · Fairy · Gerudo · Goron · Human · Hylian · Yook |
Characters |
Anjean · Byrne · Chancellor Cole · Link · Malladus · Princess Zelda —Full list of characters |
Bosses |
Stagnox · Fraaz · Phytops · Cragma · Byrne · Skeldritch · Demon Train · Chancellor Cole · Malladus |
New Hyrule |
Locations |
Fire Realm · Forest Realm · Ocean Realm · Sand Realm · Snow Realm —Full list of locations |
Dungeons |
Forest Temple · Snow Temple · Ocean Temple · Fire Temple · Sand Temple · Tower of Spirits |
Equipment |
Lokomo Sword · Rail Map · Recruit's Sword · Recruit Uniform · Spirit Flute · Spirit Tracks · Spirit Train · Stamp Book · Tears of Light |
Weapons |
Boomerang · Whip · Whirlwind · Bow · Sand Wand · Bow of Light |
Races |
Anouki · Demon · Goron · Hylian · Lokomo |