Spoiler warning: Plot or ending details follow.
- "Hoooot! That is an 'Instrument of the Sirens!' I have to admit, at first I did not believe you were real...That Instrument, along with the seven others in the set, has the power to wake the Wind Fish!"
- — Owl
The Instruments of the Sirens (セイレーンの楽器 Seirēn no Gakki?) are quest items from The Legend of Zelda: Link's Awakening. These eight instruments hold the power to wake the Wind Fish from his slumber; however, they are guarded by eight respective Nightmares in the eight dungeons of Koholint Island. When all eight have been retrieved, Link must play the "Ballad of the Wind Fish" before the Wind Fish's Egg in order to enter it, and once again to wake the Wind Fish.
Instruments[]
Full Moon Cello[]
The Full Moon Cello is guarded by Moldorm, the Nightmare of Tail Cave.
Conch Horn[]
The Conch Horn is guarded by Genie, the Nightmare of Bottle Grotto.
Sea Lily's Bell[]
The Sea Lily's Bell is guarded by Slime Eyes, the Nightmare of Key Cavern.
Surf Harp[]
The Surf Harp is guarded by Angler Fish, the Nightmare of Angler's Tunnel.
Wind Marimba[]
The Wind Marimba is guarded by Slime Eel, the Nightmare of Catfish's Maw.
Coral Triangle[]
The Coral Triangle is guarded by Façade, the Nightmare of Face Shrine.
Organ of Evening Calm[]
The Organ of Evening Calm is guarded by Evil Eagle, the Nightmare of Eagle's Tower.
Thunder Drum[]
The Thunder Drum is guarded by Hot Head, the Nightmare of Turtle Rock.
Spoiler warning: Spoilers end here.
Hyrule Warriors/Legends[]
Subseries warning: This article or section contains information on a subseries within the Legend of Zelda series and should be considered part of its own separate canon.
Hyrule Warriors series[]
The Sea Lily's Bell appears under the name Sea Lily Bell as the default weapon used by Marin as part of her Bell moveset.
Hyrule Warriors Legends[]
- "Use the Instruments of the Sirens on map squares where Nightmare looms to dispel it, allowing you to move forward. Using an Instrument of the Sirens will also cause a Siren Power to take effect across the entire map. A Siren Power provides advantages to all battles fought while it's active. There are eight instruments in total, and each one has a unique Siren Power. Use the instruments wisely to give yourself an advantage in battle! A Siren Power will last for a limited amount of time. The number on the instrument counter below the map will decrease by one each battle and the Siren power will wear off when it hits 0. One Siren Power cannot overwrite another, and only one can be active at a time. Once you activate a Siren Power, you need to wait for it to wear off naturally, so be sure to plan ahead! However, the Instruments of the Sirens' true power still seems to be locked away... Could it be linked in some way to awakening the Wind Fish?"
- — Instruments of the Sirens Tutorial description
The eight Instruments of the Sirens also appear as Item Cards on the Koholint Island DLC Adventure Mode map. They are primarily used to dispel Nightmares from a square and to activate Siren Powers unique to each instrument. Using each instrument fills the Wind Fish's Egg counter and like Link's Awakening the ultimate goal of the Koholint Island map is to use all eight instruments to awaken the Wind Fish.
Siren Powers[]
- Full Moon Cello - Use this on the Search screen to fill the Special Attack gauge.
- Conch Horn - Use this on the Search screen to temporarily reduce damage taken.
- Sea Lily Bell - Use this on the Search screen to fill the Magic gauge.
- Surf Harp - Use this on the Search screen to temporarily increase Experience earned.
- Wind Marimba - Use this on the Search screen to temporarily increase Rupees gained.
- Coral Triangle - Use this on the Search screen to temporarily increase the amount of Food found.
- Organ of Evening Calm - Use this on the Search screen to temporarily increase material drop rate.
- Thunder Drum - Use this on the Search screen to temporarily increase the weapon drop rate.
Subseries warning: Subseries information ends here.
Gallery[]
See also[]
- Boss Remains
- Elements
- Essences of Nature
- Essences of Time
- Item Cards
- Pendants of Virtue
- Pure Metals
- Sacred Flames
- Six Medallions
- Song of the Hero
- Spiritual Stones