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This page is a list of glitches from The Legend of Zelda: Twilight Princess.

Access Cannon Room Early[]

Glitch Effects
Location: Renando's Hut, Kakariko Village Game State: - Playable: Notable gameplay impact.

- Locations may be skipped.

- Items/Abilities permanently lost.

Requirements: + Wolf-Transformation at will.
Works In: GameCube and Wii Description: - Link may access the cannon room early.

- Dominion Rod/Ancient Sky Book skipped rendered unobtainable.

- Cave of Ordeals can no longer be completed.

Other Notes:

Instructions:[]

First, go to the area below Renado's house containing the broken cannon. By standing on the edge of the statue lined up with the thin gap between the statue and wall, Link must move up against the gap as close as possible and transform into Wolf Link. If done correctly, Link (as a wolf) will bow down onto all fours inside the gap. Perform a dash immediately when Link gets control again and Wolf Link will squeeze through into the cannon room.

Even though Midna will notice the statue, the game thinks Shad is still there (as he would normally be), and so Link will not be able to warp it until after he has completed the Temple of Time. This lets Link skip the entire Dominion Rod/Ancient Sky Book quest.

This glitch may lead to permanently losing the ability to use the Dominion Rod outside the Temple of Time. If Link accesses the room and warps the cannon away without completing the Owl Statue quest, the old lady in the Hidden Village will not give the Ancient Sky Book, instead being stuck in a loop of saying the same two lines of text. This also means Link will not be able to fully complete the Cave of Ordeals unless he starts a new file.

Baba Serpent goes through the ground[]

Requirements: Access to Castle Town

Steps:

Link must go to the South Castle Town entrance and go to the cliff where a grotto is located. He must then approach the Baba Serpent nearest the vines and cut it. If done correctly, the Baba Serpent will fall through the ground.

Boss Room Glitch: Blocking Pots[]

Requirements: Access to a boss room in any dungeon with pots in the room.

Steps:

First defeat the Boss. Once Midna appears and opens a Warp Portal to exit the room, pick up the pots surrounding the room and place them in a circular pattern around the portal. Afterward, walk towards the portal until Midna asks Link if he would like to leave the room. Choose "yes", then the game should go into a small cutscene of Link walking towards the portal. Link should walk towards the portal, but get stuck walking against a pot, which blocks him from exiting the room.

NOTE: Once this glitch was been performed, it is impossible to undo it without restarting the game. While the glitch is being done, the player can not perform any actions or skip the scene, because of Link being stuck in the cutscene.

Camera Glitch[]

Hold the Fishing Rod near a large cliff. Run towards the edge, and just as Link jumps off, press the button that has the Fishing Rod equipped. Link should use it, then immediately jump off. The camera will not follow him down until he hits the ground or falls to his doom.

Cannon Room Glitch[]

NEEDED: Access to the Cannon Room in Renado's basement in Kakariko without warping the cannon away.
STEPS:Go to the cannon room and save. Reset the game. When Link wakes up, Shad, who was previously there, vanishes. Now it is impossible to beat the game. Midna says that Link cannot warp because Shad is watching, but he really is not. When Link tries to walk out, an "invisible" Shad will not let him out.

NOTE: This glitch will only work in older versions of the game, as Nintendo has fixed this in the newer versions. If this glitch occurs, send the disc to Nintendo for repair.

 	Zelda_Twilight_Princess_Glitch 	 			  

Can't Touch This[]

While fighting Death Sword, during the phase when only Wolf Link can see it, turn on the sense view. When the sword is coming down, turn sense view off, and Wolf Link should teleport out of the way.

Credit goes to YouTube user logitechSDAZ for discovering the glitch.

 	Twilight_Princess_Death_Sword_Glitch_-_Link_is_Invincible 	 			  

Cave of Ordeals Glitch[]

When exploring the Cave of Ordeals, extinguish the torches with the Gale Boomerang and the door on the next floor will open with the exclusion of floors 1, 10, 11, 20, 21, 30, 31, 40, 41, and 50. This "glitch" works only for the Wii. It may or may not work for the player depending on their version of the game.

Climb Death Mountain Without Iron Boots[]

NEEDED: Early Master Sword, Access to the path to Death Mountain after the Twilight.
STEPS: When a Goron charges at Link, change into a wolf and dodge the Goron. Wolf Link is faster than the Gorons.
NOTE: If the Goron sees wolf link, he will still call him a human.

Cucco Laying an Egg[]

Requirements: Bomb Arrows

Steps:

First, hit a Cucco with a Bomb Arrow. Then, throw it and it will lay an egg.

This might be an Easter egg, rather than a glitch.

NOTE: This does not work on a GameCube.

Dancing Goron[]

NEEDED: Access to Death Mountain after defeating Fyrus
STEPS: In Death Mountain, go behind a Goron. Talk to him so he turns around and say "yes" to his question. When he rolls up, go directly behind his new position, and face him. When he springs up, he will be dancing.

Dancing Moldorm[]

Requirements: Access to the Arbiter's Grounds

In any room that contains Moldorms and a railing, either stand behind the railing and Clawshot one or go just left or right of one and use the Clawshot on it, then hit it behind the railing. It will be stuck, not being able to go back in the sand, twitching as if dancing.

Dash Forward[]

On certain staircases, if Link performs a somersault, there is a chance that Link might dash forward instead of rolling. If this is done incorrectly, Link will simply bounce against the stairs.

Diababa Freeze[]

Requirements: Early Master Sword and access to Diababa

Steps:

Complete the Master Sword Early glitch, and battle Diababa. When it is time to use the final blow, transform into Wolf Link, and deal the final blow. This will cause the game to freeze.

NOTE: To undo the glitch, turn off or reset the game.

Die in Ordon Glitch[]

NOTE: This glitch possibly works in both versions of the game. First, get into the deep pool of water near Rusl's house and equip the clawshot and Z-target. Hold this position and move towards the slope next to Rusl's house and Link should fall through and turn up at the entrance to Ordon with one heart less.

Die In Kakariko Village[]

REQUIRED: Entrance To Kakariko Village after banishing the Twilight.

First, grab a Cucco after Link bombs the cave. Now head out to go on up to the Hot Spring. Equip the Iron Boots, but do not put them on. Fly to the wooden platform, and if Link cannot auto-land, simply use the boots. After landing, try to jump towards the hotel. If done correctly, Link will fall through the rocks as though they were a bottomless pit.

Early Master Sword[]

NEEDED: Access to Faron Woods in Twilight without the North Faron Woods Twilight Portal
STEPS: After Link steals the equipment from Ordon, head to where the North Faron Woods Twilight Portal is, and engage the battle with the shadow beasts. There is a low section of the cliff near Trill's Shop. Face the cliff, and make sure a Shadow beast is in front of Link. Use Midna's Energy Field Attack to kill it. If done correctly, Wolf Link and Midna should be at the top of the cliff. Walk around the back until the path to the Sacred Grove appears on the map. Go through the wall in the direction of the Sacred grove's entrance, battle skull kid, solve the statue puzzle, and get the sword.
NOTES: Link will now be able to warp, even though Midna has not taught Link to warp yet. Link will also have the ability to transform into a wolf at will.
An additional glitch can be performed if Link warps to Ordon. Rusl will search the town, and if he sees Link, he will think that he is Wolf Link, and attack. Note that it is impossible to harm Rusl.

Energy Efficient Cucco Glitch[]

Go to Falbi's Flight By Fowl attraction at Lake Hylia. Pay the fee, pick up a Cucco, and fly out a little. Then either equip the Iron Boots, or the Magic Armor, the armor will work only if Link is all out of Rupees. Link should start plummeting and screaming at the top of his lungs. When Link's shield looks totally horizontal, unequip the iron boots or the magic armor. Now the Cucco should fly faster and descend less than before, and Link's shield should still look like he is falling down at high speeds.

NOTE: The shield will revert itself after Link lands, but the Cucco, when grabbed and held when jumping off a ledge, will cause Link to jump much higher than usual.

Escaping The Barrier[]

When inside a yellow barrier in Hyrule Castle, it is possible to escape the fight. Simply position the enemy between Link and the barrier and shield attack until they are at the closest point and then do the Helm Splitter. If done correctly Link will be out of the barrier and will be able to continue the game without killing the enemies.

Field South of Castle Town Glitch[]

STEPS:
  1. Leave Castle Town through the South Gate, and call Epona.
  2. Ride her over to the huge pit.
  3. Leave a little space between her and the pit, change into a wolf, and get on the side of her that faces the pit. Get near the side of her head, and talk to her. She will look at Link, and push him into the pit.
  4. Wait a while before ending the conversation. Now, Link should be in the river leading to Lake Hylia, and he can explore. It is also possible to use the Clawshot(s) to get into the pit.

Fight King Bulblin as a Wolf[]

NEEDED: Early Master Sword, access to the time when Colin gets kidnapped by King Bulblin
STEPS: When Link reaches Hyrule field, chase King Bulblin and Jump attack him a couple times until they battle at the bridge of Eldin. When they face off, maneuver to the side (like dodging the Gorons in the glitch above) and chase him down and attack.
NOTES: After performing this glitch, the game will have to be reset, because there is no way out once Link has won the fight. Nothing will happen to Link, and King Bulblin's pig will just run around the bridge.

Floating Glitch[]

This can be done on both the GameCube and Wii versions.

At the City in the Sky at the boss area facing the center from where Link went to the top, climb the pillars on the right side. Once Link gets the top of the pillar, find a point where Link can look at the sun. On the middle-right side, the icon should pop up that says that Link can attach to something there. Release and Link will go up very high with nothing holding on to him but air and his Clawshot attached to an invisible object.

It is safe to fall down as Link will land on the ground, losing only one or two hearts.

Frozen Goron[]

NEEDED: Access to Death Mountain after beating Fyrus
STEPS: Go up to a Goron and talk to him. When he asks if Link wants to go up, say yes. Pick up a small rock, go to the Goron, stand in front of him and place the rock. The rock should be on the Goron. Climb up, and the Goron will stay frozen, curled up on the ground.

NOTE: Resetting the game will not be necessary if the small rock falls off of the Goron when Link climbs on. Otherwise, the game must be reset.

Get to Lanayru Province before beating Death Mountain[]

NEEDED: Access to Kakariko village in twilight.
STEPS: Lure a Kargorok to the gate in the back of the village. Knock it over the gate with a jump attack. When it gets up, use Midna's energy field attack when it is directly over the gate. Wolf Link should jump over the gate, and he can explore the rest of Eldin province and head to Lanayru.
NOTES:The rocks that block off the way from Eldin to Lanayru will be missing. Also, the shadow beasts will not appear at the bridge.
When Link get to the border of the two provinces, Midna will tell him not to go there, but nothing will happen if he does.

Great Bridge of Hylia Drop[]

NOTE: This glitch was performed on the Wii. It may or may not work on the GameCube.

To perform this glitch, Lanayru province must be bound in Twilight and Link must approach the Great Bridge of Hylia, when he is trapped by the fire and must jump off of the bridge.

Once the fire begins advancing towards Link and Midna, Link must push one of the boxes (on either side) to the edge of the bridge. Climb the box. Climb onto the edge of the bridge, but do not jump off. Link should be parallel to the bridge, standing on its edge. Wait until the fire reaches the middle. Theoretically, since Link is on the edge of the bridge away from the fire, the fire should not harm him. However, if Link is balanced on the bridge's edge, he should be thrown back and off of the bridge when the two fires meet. However, he does not fall into the drained Lake Hylia like normal; he falls as if jumping off of a cliff, and creates a Game Over.

Horse Grass Boomerang Glitch[]

Find any patch of either Horse Grass or Hawk Grass and stand next to it. Throw the Gale Boomerang in any direction and just as it comes back to Link pick up the grass. If done with the correct timing Link will blow into his Boomerang rather than the grass.

NOTE: It is a bit easier to perform the glitch while standing on one of the platforms in Ordon Village. Stand in front of the hawk grass and throw the Gale Boomerang, tilt the control stick slightly (so Link does not move, just faces a different direction) and press 'A' right as he is supposed to catch the Boomerang. He will now be holding the Boomerang as if it was grass, and he will still be able to call the hawk.

Howling Stone Glitch[]

When scaling Snowpeak, howl at the sixth howling stone. Link will be shown the location of the sixth hidden skill, which is on Kakariko Graveyard. Do not get the skill right away. Instead finish Snowpeak Ruins and the Temple of Time (Link might need to obtain the Six Sky Characters). Then the sixth wolf in Kakariko Graveyard will not be there. Go to the Hidden Village howling statue and howl. Link will be shown the location of the last skill. Instead of learning the last skill Link will be taught the sixth skill. To get the last skill go to Lake Hylia's howling stone, it will be activated again.

Impossible to Beat the Game[]

NEEDED: Early Master Sword, Access to Death Mountain right after losing a sumo match to Gor Coron.
STEPS:
  1. Walk out the room and turn into a wolf.
  2. Go back in and go to the Gorons blocking the door. The game will then make an invisible barrier around the entrance, thus making the game unbeatable unless the file is erased.
NOTES: If Link asks Gor Coron for a rematch, he will say yes, but nothing will happen.

If the glitch is performed after beating the elder, the barrier will still be there, even though the guards are letting him through.

Technically, it is possible to beat the game with Early Master Sword, it just takes very specific glitches that are difficult to pull off and most normal people will not want to do. Link can, in fact, skip Goron Mines in an Early Master Sword playthrough of the game.

Infinite Bombs and Arrows[]

WARNING: Do NOT attempt to acquire any bomb bags while this glitch is active, because it will be missing from the inventory and not be re-obtainable. Best do it when Link has all three of them. This cheat remains active until Link beats a temple boss or until he saves and quits.

Requirements: Control of Wolf Form, Clawshot, Cleared Zora River of rocks, at least twenty Rupees.

Go to Lake Hylia and howl at the Hawk Grass to play Plumm's Balloon Popping Game. As soon as Link starts, Dash and crash into a wall. When Plumm asks Link if he wants to play again, say no. Then change to human form and equip the Clawshot. From where Link is standing, leap into the water and start swimming towards the waterfall. Swim until the screen shows that the cliff is not blocking the waterfall.

Aim the Clawshot at the waterfall, Z or L-Target and swim into the cliff face beside Link. Link should pass through the cliff and continue swimming in the same direction, and he should fall and die within a few seconds. When he re-spawns, Plumm will ask him if he wants to go again; answer yes and crash into the wall again. Link should now be standing in human form on an invisible platform.

Now aim the camera at the balloons and jump backward into nothingness. When Link re-spawns, he will be in the same spot, but with the river ride game theme along the river. Turn into a wolf and jump in the water and swim forward until the screen goes black. Link will be a very glitched-out wolf riding down the waterfall.

WARNING: Do not press any buttons while Link is in the canoe or run the risk of having to turn off the console and re-attempt the whole glitch from the start.

When Iza's assistant asks Link if he wants to go again say yes and he will be in Iza's shack as a wolf. Now, warp anywhere and (as long as the glitch is active) Link will keep the Lent bomb bag with infinite bombs and the arrows never run out. This is useful for Cave of Ordeals or Dungeons. Link can also equip only the bow and arrows, and will then have unlimited normal arrows.

If Link pauses and saves, and continues playing, then he will have the unlimited bombs and arrows, and nothing equipped on the D-pad, even if he had anything equipped before. If he quits the game, then he will be at Upper Zora's River, with the items he had equipped before the whole glitch, and without the infinite bombs and arrows.

NOTE: It is also possible to have infinite amount of any bomb type. Just sell all of the bombs in the Lent Bomb Bag and buy the lowest amount of the bomb type desired and it fills the bomb bag completely. This can also be used to get more Rupees by selling all of the bombs and buying less again, earning Link a profit.

This video shows the glitch on the Wii version.

 	TP_Glitch_Guide-_Inf._bombs+arrows 	 			  


Infinite Rupees[]

Requirements: Clawshot, twenty Rupees, Access to the River Ride mini-game

Steps:

First, go on a trip downriver, get at least twenty-six points shooting targets, and then when Link arrives at the small platform at the end of his trip, equip the Clawshot, jump into the water and swim towards the waterfall. Z-target and point the Clawshot towards the waterfall, swim to the left, and go through the wall. Keep swimming and fall. When Link respawns, he will be back in the canoe and the Zora will be speaking to him. Finish the dialogue and claim the Rupees, then repeat as often as needed.

Invisible Hole Glitch[]

  1. Link must go to the area in front of Arbiter's Grounds, and before the Bulblin Camp.
  2. Find the small Treasure Chest on the left and open it.
  3. Jump Attack and get on top of the chest. Then face Link at the low wall on the left.
  4. Charge a Jump Strike.

If performed correctly, Link will appear to be out-of-bounds. If Link continues to walk forward through the only rock visible, he will fall back through to his starting place.

Kakariko Graveyard Glitch[]

This glitch requires the hidden skill, "Jump Strike".

  1. Enter Kakariko Village Graveyard and, to save time, kill all of the Guays.
  2. In the right wall of the graveyard, there is a small rock ledge that is slightly lower than the others. Jump Strike onto it.
  3. After circling the graveyard on the rocks, Jump Striking whenever necessary, Link will appear on the edge of the graveyard. There will be empty white space, a background, and the root of one of the two trees. NOTE: If Link falls into the white space, the game will treat it as though he fell off of a cliff, resulting in Link reappearing at the entrance to the graveyard with one less heart.
  4. Keep going up to the edge and follow it to the right (left on GameCube) using Jump Strike to get up the difficult "hill" and stand as close to the edge as possible, in sort of a "dump". Link is now able to see the area behind the graveyard containing the Zora grave.
  5. Now Z/L target and jump attack towards the Zora grave room, if successful, Link will land inside of the "room" on top of a ledge. Walk towards the waterfall (do not jump down from the ledge) and let Link drop down into the waterfall. Now Link will be swimming in the white space right outside of the Zora grave "room" and he can explore the invisible water.
  6. If need be that Link is to get out of the white space, simply swim towards the Zora grave room. As soon as Link goes through the wall, it will become solid and he cannot go back into the white space. To do the glitch again, go back to the graveyard and repeat the process.

NOTE: This glitch can also be performed with the boomerang and a jump attack, seen in the video below.

This video shows the glitch on the GameCube version.

 	The_Legend_of_Zelda_Twilight_Princess_-_Glitch_in_Kakariko_Graveyard 	 			  


NOTE: The water is bottomless, if Link equips iron boots, and tries to swim back up, he will fall

Keeping the Wooden Sword[]

NOTE: Link does not need the slingshot; however, it makes this glitch far easier. He can push the Bokoblins down to Trill, who can then kill them for him. It should also be noted that this is difficult to do.

NOTE: If Link replaces the Master Sword, the game will be left unbeatable.

Pick up a large rock and carry it over to the locked gate, set it down on the far left or far right of the gate. Next, Link will need to do side jumps over the rock (Hold L + Hold Direction on control stick + A). If done correctly, Link will land inside the gate. Once inside the gate, try to angle Link so that his back is to the bridge, then, repeatedly roll towards the lock in the center of the gate; if done correctly, when Link hits the lock, he will bounce backwards onto the bridge, if done incorrectly, he will bounce back onto the grass. Repeat this until he lands on the bridge.

Once on the other side of the gate, follow the path Link would normally take until he gets to the point with the caged monkey and the two Bokoblins; feel free to kill enemies along the way, but make sure Link always has at least enough Seeds to kill a Deku Baba (to refill his seeds). When Link gets to the caged monkey, kill one of the Bokoblins with the Slingshot, then position Link so that him and the remaining Bokoblin are on opposite sides of the cage. The Bokoblin's attacks can destroy the bars of the cage, and since Link cannot destroy the bars by himself, he must trick the Bokoblin into doing it for him. Kill the Bokoblin once the bars are destroyed.

Continue the game until Link gets the Ordon Sword and is back in the Light Realm. Make sure to save and also save it to a separate file as well. Picking up the Wooden Sword here will equip it, but equipping the Ordon Sword or Master Sword will make it disappear forever.

The following video shows how to keep the Wooden Sword, and how to skip the Ordon Sword.

 	Wii_The_Legend_of_Zelda_Twilight_Princess_-_Wooden_Sword 	 			  

Long Jump Attack[]

NOTE: This cannot be done on the Wii version because in that version, when Link takes out his sword, he automatically attacks, which drops Link's "auto-lock" on the Gale Boomerang.

The easiest way to do this is to have a bottomless pit, the Gale Boomerang, and a sword. All Link has to do is throw the boomerang, and as it is coming back to Link (it has to be over the pit), he should jump attack. Link will do a really far jump attack. Useful for the City in the Sky and can speed things up in the Twilight Palace (specifically when Link has to go get the second Sol).

Levitating Bomskit Glitch[]

NOTE: This can be performed only if the postman has a letter for Link.

Go to Kakariko Gorge for the first time and, with Epona, run into one of the Bomskits on the road. If done correctly, the postman will come and the Bomskit will be levitating in the air. Once the postman leaves, the Bomskit will hang in the air for a few brief seconds, then continue running around.

Magnetic Ceiling Glitch[]

NOTE: This glitch is for the Wii version of the game. It does not work in the GameCube version of the game.

This can be done wherever there is a magnetic ceiling, such as the first one encountered in The Goron Mines.

First equip the boots to the D-pad but do not put them on. Go under the magnetic field and equip the boots. In mid flight up to the ceiling press the - button and put an item where the iron boots were on the D-pad, and make sure the Iron boots are not anywhere on the D-Pad. Unpause the game and finish flying onto the ceiling. Link should be on the ceiling with the Iron boots off and he will stay there and be able to walk faster. Electricity will still be circling his feet.

To get down walk off the magnetic part of the ceiling, equip and remove the Iron Boots.

Mansion's Roof[]

Requirements:Gale Boomerang, Jump Strike, and access to Snowpeak Ruins

Note:This glitch can be performed while Link is currently in Snowpeak Ruins. After destroying the Freezard blocking the church where the Bedroom Key is, go up onto to the spiral walkway's rail. Take out Link's boomerang, and lock onto the mansion's roof. Let it go, then Jump Strike over. This may take a few tries.

Map Glitch[]

NOTE: This glitch can be performed on GameCube and Wii versions. This description is from the GameCube version.

Click the Z-button and right on the D-pad at the same time. The map should appear on the screen. Make portals come on the map and choose any of them. If done correctly, instead of warping, Link will talk to Midna. If Link tries to enter a door or another area (that will fade to black or white and be in the next area), it will not load and Link will be able to keep going. If Link tries to enter another area while riding Epona, he will keep going and float in midair. Link can get to odd places and get to some places early.

WARNING: Do not attempt to dismount from Epona while floating. Link will fall endlessly and never die. The only way for him to get back is to restart the game. Additionally, if Link dies, the game over-screen will come up. Choose yes or no, but the program will be unable to leave the screen. Also, if Link does not call Epona and tries to keep going to another area, he will eventually fall through the ground, and will have the restart the game.

Map Glitch (Wii Version)[]

To preform this glitch turn on icon menus in the options menu, stand still, hold z and move to pointer over the "MAP" icon. Click A+B and up on the D-pad and the same time. Make the portals appear on the map and warp to any spot. If done correctly, instead of warping, Link will talk to Midna. This means the glitch has been activated.

If Link goes in a door after this glitch has been done, it will mess up the collision data, and Link will be able to roll up certain walls, and go through certain things.

If Link goes into Renado's House he will fall into nothingness.

Night and Day[]

This is minor, but it can help Link if he wants to go to Malo Mart or any other place that is open only day, or search for Poes at night.

To change day to night quickly,(or vice versa) just go to first-person view and stare at the sun/moon.

This may be intentional due to the lack of a Sun's Song or other method of skipping from day to night and night to day.

Night Time Music Glitch[]

This is a very minor glitch and does not affect gameplay at all whatsoever.

Link must find an enemy in Hyrule Field when it is close to night time, but before the daytime to night time transition music occurs. He must then get close to it, however, he must not kill that enemy. Keep it near Link until night time, and the Hyrule Field daytime enemy music should be playing instead of the typical "enemy near" music. Now if Link gets away from that enemy or kills it, the special enemy music will stop and the night music will play. Get back near an enemy and the typical "enemy near" music will play.

The same applies when the time goes from night to day (the normal enemy music plays even in the daytime).

Out of Bounds in Ordon Glitch[]

NOTE:Link will fall through the ground in certain spots when performing this glitch.

NOTE:This glitch can also be done on the other side of the fence.

Go to the spot in Ordon Village with Link's house. Then, go to the left side of the fence that leads to Ordon Village. Do a spin attack to cut all of the grass, and go into the small corner between the edge of a small cliff and the fence. Place a bomb behind Link, and charge for a jump strike. Do not release the jump strike until the bomb starts flashing red really fast. If this glitch is done correctly, Link should jump strike and nearly get on the cliff. Then, the bomb should explode helping him grab on the side of the cliff, and climb up onto it.

If there is an invisible wall blocking Link from getting out of bounds once he gets of the cliff, then do another jump strike, and Link should go to a spot where he can move freely out of bounds.

There is another way, however, Link should only use it if he does not want to waste bombs or health. Go on top of the rock by the scarecrow. Preform the long jump attack glitch on the little cliff Link is looking at. If Link does this correctly, he should be just on the edge of the cliff. Continue to walk along it carefully (otherwise Link will fall) and when Link gets to the fence, he will have to do a jump strike to get past the invisible wall. A helpful tip when walking out of bounds is to use the clawshot(s) on the ground to tell if it is solid or not.

Postman Glitch[]

NOTE: This glitch works only if the Postman has a letter for Link.

Leave Kakariko Village, then go north along the rock canyon. Travel along the east wall until Link gets to an area where he can slowly walk off the floor and grab onto the edge. While hanging onto the edge, keep moving right. If the postman has a letter for Link, he will run over to him but then fall off the edge. After a while, he will hit the "bottom" and give Link the letter. Most likely the system will crash from this. If not, there are many odd sub-glitches. They include the screen staying at the "bottom" and the postman music playing for a while until there is finally a text box on the screen. The text in the box moves very slowly, and after the A button is pressed, it takes a while for the text to react. His voice when he says his last line is unchanged, though, and after he runs off the game goes on like there was no glitch.

Reach the Bottomless Floor[]

  1. Go to the City in the Sky.
  2. Find the area with the Peahats and Baba Serpent-infested grass.
  3. Use the Double Clawshots and grab onto one of the flying Peahats when they are over an area with no visible ground below.
  4. Quickly equip the Iron Boots, and Link will fall, with the Peahat, down to the sky.

The Peahat will not allow Link to die, but there is a point where he stops falling and just hangs there in the sky. Also, if Link looks up (using the C-stick), he can see the floors have disappeared, allowing him full view of the rooms above. If he removes the Iron Boots, the Peahat will slowly go up, while still moving in its designated direction. Link will most likely eventually go through a floor, where his hold on the Peahat will be released.


Renado Underwater[]

When Renado is walking outside in Kakariko Village, Link can push him slightly when he stops walking. If Link keeps talking to him when he starts to move, he will stop moving again, allowing Link to keep pushing him slightly further. Push him, until Link reaches inside of the cave by the spring in the village, (which requires the entrance being bombed in the first place) and keep pushing him while following the path in the cave. Once Link reaches the other side of the cave, push him off the edge, and into the deep pool in the back of the spring. He will sink to the bottom, and begin to walk on the floor of the pool. If Link talks to him, he will act completely normal, as if nothing has happened. Also, when Link pushes him out of range where Talo can spot him, he can speak to Renado in wolf form, where again, he acts normal.

NOTE: This glitch takes a while to do, and takes a lot of patience.

Sink in Diababa's Room[]

Requirements: Zora Armor and Iron Boots

Steps: After defeating Diababa and getting the Zora Armor and Iron Boots, return to the Forest Temple and go to the boss room. Swim to the back of the room and let Link sink into oblivion. Link will die, and return to dry land, with one less heart.

Skip the Forest Temple[]

Steps: At the start of the game, pick up a rock and carry it to the gate that leads to Faron Woods. Put down the rock and level Link next to the rock, and the rock should be next to one of the rings in the gate. Side jump in the direction of the gate. If done correctly, then Link should get stuck in the gate. Roll to the side to get knocked out on the other side. Enter Faron Woods. Link will then reach an impassible fence, so call up Epona with horse grass and ride over it. Head to the gate that leads to Hyrule Field near Coro. Back up as much as possible to the gate and backflip off (GameCube: Hold L and press A, Wii: Hold Z and press A). Link should get stuck again and roll out of the gate.

NOTE:

  • When Link gets stuck in the gate, it may be very difficult to get out, because the camera gets all messed up and points in random directions. Looking at the map can be a little helpful.
  • When Link reaches the Twilight zone, Midna will pop out, even though they never met in the jail cell. The Ordon Village children and the villagers of Kakariko will be hiding in Renado's house, even though nothing has happened yet.

Skip the Third fight with King Bulblin[]

On Link's first time going through the Bulblin fortress, go right behind the barrier before the actual camp part and climb it. Go to the edge closest to the wall, and target it with the Gale Boomerang. Roll and jump. Link will be on the rock. Continue on a bit, over the rocks. Link may need to to the boomerang jump again. Link will come out to the Arbiter's Grounds' entrance, with white everywhere and a hog there, since the game assumes Link has already beaten King Bulblin. Try to climb the stairs, and Link will go straight through. Return to the place Link "fought" King Bulblin to make the stairs solid.

Skip the Temple of Time[]

Needed: Access to Renado's basement before beating the Temple of Time, and the Master Sword.

Steps: Go to the basement beneath Renado's house, and walk up to the statue as a wolf. In the GameCube version, walk in between the left side of the statue and the wall, and in the Wii version, go to the right of the statue. Once Link goes as far as he can, turn into a human. If done correctly, Link should go through the statue and get into the cannon room. After Fyer repairs the cannon, Link can get to the City in the Sky.

  • It is also possible to do this without beating Snowpeak Ruins, but the Ball and Chain is needed to defeat Zant.
  • The game allows Link to skip the Temple of Time because, once he defeats Argorok, the game assumes the Temple of Time and/or Snowpeak Ruins have already been cleared.

Skipping the Ordon Sword[]

Outside of the entrance to the Twilight Realm, there are two event triggers: the first causes Midna to order Link to go return to the village to get the Ordon Sword and Ordon Shield; Link will then take a few steps back towards the village, preventing him from reaching the second event trigger. The second event trigger activates a cut scene where Link is pulled into the Twilight Realm. This following glitch allows him to jump over the first event trigger and skip getting the Ordon Sword.

Head down the path towards the village until Link comes across a Bulblin (if Link got the Ordon Shield, Link will be coming from the other direction on Link's first attempt, but Link will start at the spring whenever the game is reset). Get his attention and lead him across the bridge to the entrance to the Twilight Realm. Next, Link must position him so that he is on the left side of the path (right side for the Wii edition), so that he is slightly angled away from the wall, and that he is standing right at the edge of the area that will trigger the Midna scene; there is a large black mark on the wall next to the border of the event trigger, if Link cannot see it, try activating his senses; use this line to help position the attack more accurately.

When Link has the Bulblin in the right position, L-target the Bulblin, jump back, attack the Bulblin with the A button, and then immediately jump again. If done correctly, Link will jump over the event trigger. If done incorrectly, he will trigger the Midna cut scene. If this happens, leave the area (or just jump off of the bridge). This will cause the Bulblin to regain the health lost from being hit--and then retry. If Link has already killed the Bulblin, exiting the area will not cause him to respawn; the save file must be reloaded in order to make him return.

Skipping to the boss in City in the Sky[]

In City in the Sky, there is an area before fighting the boss and after using the boss key on the door. Link Can skip that area and go straight to the boss.

As the human form of Link, stand next to the first ledge heading towards the boss. (may work on other ledges, but this is where it has worked) get as close to the edge as he can without falling off. Facing off the ledge, change into a wolf. If done correctly, Link should fall to his death and appear at the door as a wolf. While the cinematic of the wolf Link getting up and getting Midna on his back is going on, press the - button to skip and he will appear in front of the boss in wolf form.

Snowboarding Freeze[]

Requirements: Ball and Chain, access to the top of Snowpeak.

Steps:

Go to the top of Snowpeak. Stand next to Yeto and Yeta, then take out the Ball and Chain. Aim about one third of the way up the trunk of the tree which gives Link his ice board, launch the Ball and Chain, then Yeto will talk to Link. Link will be in the beginning of the race scene. The game will freeze right when "go" appears, and when the buzzer starts.

NOTE: This will freeze the game. In order to get out of the glitch, restart the game.

Stand Underwater Without Iron Boots[]

  1. Link must go to Zora's Domain and equip the Zora Armor.
  2. Going towards the end of Zora's Domain near the Upper Zora's river, Link must not leave, and should find a corner in the wall.
  3. Go underwater and find a small hill on this corner.
  4. Go atop this hill, wearing the Iron Boots. Take them off at the top, and Link will still be standing.

Link can perform any action as if he were above water, including transform into a wolf or change tunics. But Link will still be underwater.

Stuck on the Stairs[]

This glitch works in the Wii version and possibly in the GameCube version.

After defeating Zant, talk to Midna with Link's back to the corner of stairs and say Link does not want to leave, and if performed correctly Link will be stuck in walking animation at the corner of the stairs and he cannot move at all so the game must be reset.

Stuck under the bridge[]

Requirements: Epona, Master Sword.

First warp in Ordon Spring. Then use the horse grass to call for Epona. Go riding on Epona. Go to the wooden bridge near the spring that leads to the forest. Now take the Master Sword and swing it around so that it hits the ropes on the bridge while dashing at the same time on the bridge to the other side. If done right Link should be under the bridge (without falling into nothingness). He will be able to move under the bridge but cannot pass the bridge since Link's head is stuck inside the bridge. If he dismounts Epona, Link will fall into nothingness and respawn. This glitch can be performed in the Wii version and is unconfirmed to work in the GameCube version. It usually takes many tries to successfully perform.

Title Screen Glitch[]

Compatible: Wii and Gamecube versions

Requirements: Arbiter's Grounds unlocked

This is an incredibly deep glitch with many possible outcomes. To begin the glitch, have Link warp to the Arbiter's Grounds dungeon. Ensure that he can access the first room--or any room with similar quicksand. Link will not use the "black hole" pits; he will only need the normal quicksand.

Go into the sand after killing the Moldorms, if any, swimming in it. Do not attempt to escape. Wait until the "Link drowning" cutscene plays and there is only a sliver of Link's handguard remaining. Now, quickly press the Home button and then click "Reset".

If all goes well, you will be on Eldin Bridge in a state of frozen time, very few useable buttons, and no HUD. In order to actually do anything, save for use the C and possibly Z button, you will need to jump off of a cliff. Before doing this, you will have no menus or items, though your sword and shield are with you and useable.

After jumping, you will have a HUD, three hearts, menus, and the ability to call Epona (using horse grass) and utilize other action buttons. At this point, you have a massive amount of options.

If Link jumps at this point, Link is teleported back to the bridge upon re-awakening and are involved in the battle with King Bulbo... Only Link is trapped on the bridge without a horse while King Bulbo is in the field. Link can also get killed and get transported back into the field, this time on the horse.

If you save at any point in this glitch, a multitude of things can happen. If the player saves before the battle is launched, you will likely glitch into Faron Woods and be unable to escape them; you will already have acquired a sword, so Midna's request of a weapon and shield creates a paradoxical loop that eternally traps you in Ordona province. This occurrence begins with Link at the Spirit's Spring shown in the beginning of the game, and before the Twilight arrives in Faron. If this occurs, any action at this point can produce a myriad plethora of reactions.

Link can also finish the battle with King Bulbo, and for unknown reasons, he will arrive in Twilight-covered Kakariko Village as a human, with the cutscene of Colin's response to being saved playing. This creates a massive loop and many different things can occur now, as well.

Trapped Hawk[]

Requirements: Access to Ordon Village after getting Epona from Ilia.

Call up a hawk with hawk grass. Aim it at the porch in front of Fado's house (the one that is never unlocked). The hawk should hit the door, but get stuck on the porch.

Trill Crashes the Game or Punishes the Evildoers[]

To do this glitch, play until Talo gets kidnapped by Bokoblins. Do not go to Trill until Link is fighting a Bokoblin. Slowly and carefully push the Bokoblin into Trill's shop. If done right, the screen will go to Trill and will look like he is about to say something, but the dialogue will not be seen. Link cannot skip the "dialogue", so this makes the need to restart the game. Another thing that could happen is that Trill yells out, "Punish the evildoers!" After saying that, he will attack and kill the Bokoblin. (This is not actually a glitch unless the game crashes, though.)

NOTE: Trill may also try to kill Link until the Bokoblin dies.

Unbeatable Game Glitch[]

WARNING: Do not perform this glitch. Doing this glitch will make the game unbeatable.

After Link defeats King Bulblin for the first time, a Twilight Portal will warp away part of the Bridge of Eldin. If Link saves and quits the game here while he is still at the Bridge of Eldin, before going to the next area, the next time the player plays the game, Link will be in Kakariko Village, on the other side of the broken bridge of Eldin. The player will have to restart the game because there is no way to get across.

NOTE: This glitch only works on earlier versions of the game. Should the glitch happen, the player can send it to Nintendo for repairs.

Visible Poe[]

Note: This does not affect gameplay.

After a Poe falls to the ground, turn off Wolf Link's senses and the Poe's body is still visible and attackable.

What Is Behind the Tree?[]

NOTE: This glitch works in both the Wii and GameCube versions of the game.

NOTE: This glitch can also be performed by using the Spinner.

To perform this glitch, Link must go to Ordon Village, and climb the tree with the hornets (needless to say, remove the nest first). Now climb up the tree and move Link onto one of the thin branches, and Z-target to line Link's back up with the tree. Now perform a back flip. If done correctly, Link will fall into a pit and scream. Link will start back in Ordon Village with one heart less.

The start of this video shows how to do this glitch with the Spinner.

 	Twilight_Princess_Ordon_Village_-_Behind_the_Big_Tree 	 			  

Wolf Link is a Medium[]

Required: Access to any spirit in the Twilight. First, approach a spirit with Link's senses turned on. Talk to the spirit, but right before Link presses A, turn Link's senses off. Link should be speaking to the spirit in its real spirit form.

Wagon Chase[]

After initiating the wagon ride from Hyrule Castle to Kakariko Village with Telma, Illia and the Zora Prince, in a random case you can be protecting the carriage and Telma will stop in the middle of the field after being attacked. When you go to talk to her she'll say "Now, back on your horse! Hurry!" as if you're talking to her on the ground after opening up the first gate. However you'll be still on your horse during her saying this. If you get off then back on, or even call for Epona from far away she'll be broken and still say that line forcing you to restart the game to redo the chase from the beginning.

Broken Horse Call[]

If you warp to Castle town, turn back into human Link, then use the horse call (Received once Lia's memory is restored) but do not get on Epona, instead call her a couple more times and your horse call will no longer work. This can be undone by warping back to your previous shop, entering then leave and save and shut down the system. So far, this is the only way to restore your horse calls song.

Enter Lakebed Temple Early[]

Requirements: Iron Boots, Zora Armor

Equip the Zora Armor and go to Lake Hylia and use the Iron Boots to sink to the bottom, but don't remove the boots. Find a pillar that is leaning up against the wall and walk behind it. Face the wall and unequip the boots. Z-Target and swim directly upwards. If done correctly Link should clip through the wall and outside the map, but will still be swimming. Look towards where the entrance to the Lakebed Temple should be. You will see a rounded hallway. Swim towards it and Link will clip through the wall with ease.

Note: You will be trapped in the temple by a boulder. Unless you already are in possesion of the Water Bombs, the only was to leave is by locating and using Oocoo to warp out of the temple.

The Legend of Zelda: Twilight Princess Glitches at the Internet Movie Database

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